With a pretty unique canine protagonist and the power of its senses, Space Tail dares to be different
I’m always inclined to give games that go running in the direction of doing their own thing some credit, and that’s certainly a description fitting of Space Tail. Since you play as a dog things simply work a bit differently here. The main change you’ll notice quite quickly is your ability to use your senses to detect traps and generally help you work through puzzles. You’ll find that even your own scent will often be an issue, something that can smartly deal with by simply getting muddy to cover it up. These relatively small but smart uses of your character’s senses really help set this apart from just about anything else out there. Something different that I found to be more odd and hit or miss is your attempts to communicate with the inhabitants of other worlds. It’s certainly unique and different, and will consistently keep you working to try not to get them irritated with you, but that feature I didn’t find to be as consistently compelling. While it may not be a Best in Breed experience it’s also quite far from being a mere scrawny runt in the litter. If you’re looking for something quite unique and are ready to invest some time and effort into getting a handle on some of these more unique styles of play it is absolutely worth a look.
Justin Nation, Score: