In the mobile space especially one of the most played out subgenres out there is tower defense. That is in no way to imply that there aren’t some great titles out there, just with so many unless they’re top-notch they tend to blend together in your mind. To its credit, Spacejacked at least manages to avoid that trap, using a space / anti-gravity mechanic as well as a few surprises with traversal and enemy movement to force you to do some adapting. Unfortunately, a general lack of weaponry for you to work with, especially when contrasted with the best the genre has to offer, does some real harm and limits the breadth of strategic options you have. More often than not there tends to feel like a very linear way to address most defenses here, and that limits your feeling of creativity and excitement as you make things work out to a positive outcome on your own terms, using your own personally-preferred strategy. Regardless, for a budget price fans of this subgenre will probably find its originality endearing.
Justin Nation, Score: