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Taking risks and seeing if new ideas will pay off is all part of the indie development process. When I played Spartan Fist at PAX 2 years ago it was still pretty early on but the concept of a first-person brawler seemed sound, and the overall gameplay was fun enough as a demo. Now, with its final release on the Switch it hasn’t shown a great deal of growth or evolution from that time and unfortunately that makes its level of excitement and fun go down pretty quickly. The abundance of traps that, in first-person view, aren’t always easy to spot as you try to brawl with opponents are one piece of the problem but another is that despite the ability to get new fists that give the game more pizazz it just isn’t quite enough to make it fun for very long. At its core it isn’t a bad idea, it just needs some additional oomph to take it to the next level of engagement.
Justin Nation, Score:Good [7.2]