There’s something pretty novel and uniquely challenging about this 3D runner, but there can also be frustrations
I’m always a fan of games that try to do things a bit differently than the norm, so seeing the pretty parkour-esque running and platforming of Spectrolite in action got me a bit excited to see how it would play out. Playing it myself I’ll still say that when everything works out it can be a rush, but while I appreciate a challenge it isn’t good when one of the obstacles is a struggle to get a consistent “feel” for the controls and timing. My main struggle was consistently with wall jumping where there was a need to move from one wall to another. Coming in at the right angle isn’t too tough, but trying to aim the camera in the direction you want to jump off while moving while also managing your momentum and timing can be a bear. In particular I struggled with the feel for sticking with a platform as long as I could, trying to jump off the end of it to maximize my chances for success, but doing didn’t quite feel right so it made what would feel like a gimme into a fail, even though I’d already done the tougher work. Throw in that there are a few titles out there like Cyber Hook that fall into a similar space, but have additional mechanics that make for more variety and improvisation, and Spectrolite is nice, but doesn’t quite make the case for an endorsement.
Justin Nation, Score: