This is one of those popular indie titles that seemed like a natural fit for the Switch so it’s odd that it took so long to get here but I’m glad it has arrived. If you’re ready to tackle some extremely hectic running, traversal, and typically more than a few elements of the unexpected you’ll likely have a great time with this one. You’ll choose your character and hit the course with your double jump, slide, and grapple moves always available for quickly wall jumping or avoiding obstacles. In addition, you have a dash which can be recharged (and can be crucial to losing the competition or saving yourself when you’re behind) and a variety of random power-ups you can pick up that add a nice layer of strategy at times if you’re able to use them wisely. The goal is simply to lose your competition and when you’re in the lead that gives you a slight disadvantage as your view will become more limited, meaning you’ll want to try your best to memorize the courses at least roughly as you go so you won’t end up running into traps blindly. There is a single-player story mode that will help you get up to speed as well as unlock some characters, tracks, and other goodies. However, it’s absolutely best enjoyed with some friends, though online play is supported but indie fans should always keep in mind that sustained availability of randoms to play with is always a concern. I do think the inclusion of paid cosmetic content at this in the game’s lifecycle feels disappointing, but I suppose it’s fine in the interest of fairness to the people who’ve bought it on other platforms.
Justin Nation, Score: