Going back to the glory days of the classic Contra, both at home and in the arcades, the run ‘n gun shooter has always provided for quite a lot of fun when done right. With about as many misses as there have been hits on the Switch over its lifespan there have been no guarantees, but it’s been nice that those that have shined have at least tended to each have their own flavor. In that vein Spidersaurs, with its very classic 80s/90s Saturday Morning Cartoon opening sequence vibe, certainly has a kooky story to work with and that at least makes for some notable skills, weaponry, and enemies for you to blow to bits solo or with a friend. Each of your heroes has their own feel with the weapons they have available to them so you’ll want to be sure to try both to see which suits you better, for sure not all powered up weapons are equal, and that means if you’ve got a pair that really work for you you’ll want to be careful to avoid pick-ups so as not to ruin your flow. I do wish there were a few more stages, as it feels like it runs its course a bit quickly, but to its credit for the most part what you get to play through is memorable. It may not be the top-tier gunner I may have been hoping for, but especially for genre fans it will feel both familiar and new, and provide for a few hours of fun. Which, in the end, isn’t too bad a deal.
Justin Nation, Score:
Nindie Choice! [8.1]