If you’re seeking Wii-era waggle flashbacks without much to really do, you can waste your money on this
While I’ve always appreciated the simplicity of games in the Wii era when done right, like in most of Wii Sports, my memories of that era in Nintendo’s history aren’t generally positive. With the console’s popularity and penetration into households full of newer and more casual gamers I mostly remember the Wagglepocalypse, full of poorly-made and conceived games that thought having what was on screen sort of represent what you were doing with your arm and the controller constituted great gameplay somehow. So for me the very motion-focused Sport & Fun: Swimming, honestly, was doomed from the get-go. I suppose best characterized as an attempt at a “fitness app”, pretty much all there is to the game is you trying to figure out how best to swing your arms around to get your little swimmer to do a couple of different strokes and swim either against the clock or someone else you’re able to rope in and embarrass themselves together. Weirdly, I guess if it thinks you’re getting too fast and successful, it will even warn and even force you to stop swimming to regain your strength. If its focus is fitness, wouldn’t getting your heart rate up and sustaining it be a good thing?!? There just is really nothing here beyond almost just a proof of concept, and when you pair that with a head-scratching price tag it’s really tough not to want to go to the rooftops and warn people not to take the plunge.
Justin Nation, Score: