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A decent enough old-school budget platformer that feels more challenging than it should be, but not for a great reason
Given the fact that we have far, far more than a mere plethora of platformers in the Switch eShop, savvy consumers have an abundance of amazing games to choose from in the space, even on the lower-budget end of the spectrum. So unfortunately for developers, even if you keep your asking price on the humble side, you’ll still need to deliver the gaming goods if you want to grab some attention. Unfortunately for Springbot: The Last Spark, unless you’re feeling generous, that doesn’t bode very well.From a platforming perspective, the game plays well enough, even if there may not be much ambition on display. You’ll simply be jumping around, working to grab coins while making your way between what are usually well-placed checkpoints. Mechanically the controls may not be as tight as they could be, but I’ve had to endure far more loose or inaccurate ones often enough that these at least feel reasonably good.The problems arise when dealing with enemies, which you’ll need to dispatch with a jump to the head. The issue? I suppose in line with the pretty small points you have for feet, the degree of required accuracy feels weirdly high, given the otherwise casual feel for the game. Granted, in many cases you can simply choose to avoid them, helping to push that obstacle to enjoyment aside, but in key spots this is an unavoidable problem and it can be weirdly aggravating. When you take on precision platformers that demand your accuracy, you’re typically equipped with tight controls and can understand every failing being your own, but in this case the challenge feels completely out of place and even unintentional, making what could have been a breezy and accessible platformer into a source of consistent needless frustrations.
Justin Nation, Score:Bad [5.2]