I’ve found over the course of the Switch’s lifespan that while it’s great it has helped lead to a resurgence in relatively simple local multiplayer there simply don’t seem to be many new and solid ideas out there to help many of them to be compelling. Falling somewhere in the middle of things is Squish, a game that doesn’t involve shooting or pummeling your foes, itself at least a change of pace from the norm, but that still can’t provide for enough variety to make it jump out as something everyone should try out. With a couple of different modes that do thankfully change up the rules (or at least how things play out), you’ll be working to defeat your enemies indirectly by shoving around falling blocks in the hopes of squishing or at least somehow trapping foes. It isn’t bad to goof around with, but playing with my family there didn’t seem to be much staying power to the experience either. I would warn you that the lone single-player friendly mode isn’t going to sustain your interest, and though it does offer online play (which seems to work adequately) given the history of indie games and their online communities I wouldn’t assume it would last very long at all.
Justin Nation, Score: