I can’t ever get enough roguelike games in my life it seems, and I’m always intrigued to see how it can be used as a catalyst for changing up expectations for new genres and break ground. Star Renegades feels like a fresh take on the formula for the most part, mixing the procedural generation of the areas you’ll fight through and the enemies you’ll face with a pretty complex turn-based strategic combat component that will force you to carefully plan your attacks and defenses based on the strengths and weaknesses of the foes you’ll face. Granted, as a result the difficulty on any given run can feel a bit on the brutal side at first as you try to get accustomed to how and when to make the best use of each of your characters’ attacks and skills in order to find success. An unfortunate area where the game also gets brought down a notch is in the degree of polish currently, as performance and stability feel inconsistent at times and while it functions in handheld mode it feels pretty clear that it was in no way optimized for it, though unlike the performance issues I’m not sure that can be patched realistically so unless you play docked this may not be a great match.
Justin Nation, Score: