The Switch, now that it has been thoroughly established, has really become a sort of window into the state of games from previous generations, having the advantage of being able to play them on the go. I actually missed Republic Commando the first time through, so perhaps my view is a bit more critical without any twinge of nostalgia for it, but while it’s absolutely a unique shooter it suffers from its age for sure. Aside from it being visually long in the tooth (though in handheld it does look pretty good) the most unusual thing I found with the game is a sense of sympathy for the hard-working Stormtroopers out there who get a bad rap for being horrible shots. That’s definitely a piece of the experience that comes through, even trying my best to aim the rate of fire and lack of precision in the average blast rifle make it a crapshoot for sure. Thankfully you’ll be leading a crack squad of commandos who’ll follow your orders so you aren’t trying to lone wolf things, and the mild strategy element does at least help it come through as a unique Star Wars experience.
Justin Nation, Score: