I deeply appreciate indie titles that dare to try things that are different and StarCrossed absolutely tackles that challenge head-on. While there are numerous co-op shooters on the system, what you haven’t seen before is one that mechanically works a bit like Pong in terms of the weapon that you and your partner essentially share. You’ll knock a star back and forth between you that will hit and destroy enemies, and this makes the game all about positioning, both of you dodging enemy fire, and trying to be efficient in helping each other out and knocking out enemies. The downside is in battles like the boss fights or even random stages you really are going to need 2 people reasonably matched in terms of ability, your fates are tied together and if one of you isn’t too hot at dodging when it gets into bullet hell territory you’re bound for frustration. These same situations also, unfortunately, make tackling it solo a stretch. You can reasonably survive most waves, perhaps with a continue here or there, on your own doing the left/right thing. However, once the intensity goes up imagine trying to control 2 independent ships and dodge bullets with both at the same time. Maybe if you’re able to double up and keep your focus in the same place you could at least only need to focus on keeping your thumbs in synch but out in space dodging with both effectively? I don’t doubt it can be done but that’s a tough road to go down so the recommendation here is highly dependent on who you’re able to play with or how proficient at dodging you really think you are.
Justin Nation, Score: