On a general level, though things have begun to change in this generation, it can be tough to get people who’ve only enjoyed AAA titles over the years to take a chance on an indie title. Whatever their biases may be, whether looks, polish, depth, or any number of other potential complaints, making headway to change minds can be tough. While Starlight Alliance shows some effort, there are aspects of it that I think fall in line with some of those stereotypes though, so I would hope the first chance someone takes on an indie wouldn’t be with this game. The controls are a bit funky, collision detection is spotty at best in places can be frustrating, and there are simply some design choices in how the game should play that feel odd, possibly tied to limitations in what either the creative or development teams could pull off. For the patient who have scaled-back expectations there’s a mix of platforming, puzzling, and some light combat here to enjoy… but it can be hard to overlook some of the warts you’ll see along the way.
Justin Nation, Score: