When I run into games like Stone I’m never quite sure what to think. While I’d come into it thinking it would be a sort of point-and-click adventure perhaps pretty quickly it became clear it wasn’t quite that complex. I suppose the best I can figure is that it’s a sort of narrative walking simulator, with there being random things in the environment you can interact with at times just to put them there, a very A to B kind of linear design, and pretty set dialogue options that lack variety or room for much player agency. But hey, there’s a fair amount of profanity, some attempts at giving it a noir feel, and some bits of humor peppered here and there. I suppose there will be people who enjoy Stone’s style and (brief) story but the on-rails nature of the experience make it woefully lacking as a “game” for me.
Justin Nation, Score: