There’s something to be said for taking the familiar and doing something different, the problem is when the new way isn’t great
Stones Keeper is a bit of an odd one, though I’ll give the developers some credit for having a general look and feel all its own within the subgenre space at least. It’s a turn-based tactical strategy game but while its unit types and general structure are consistent, how the battlefield is presented and some of the mechanics deviate from the norm. I’d say first that the more pulled-in look may benefit showing off the game’s character art and detail, but in terms of understanding and managing my unit movements in relation to my enemies it made it a bit of a pain since you have to pan around to see it all. I suppose the control scheme for choosing attacks, pairing a held down shoulder button with a button press, is meant to make your decision-making quicker but as implemented it actually feels a bit clunky and awkward. While genre fans may appreciate the change of pace to some degree among its peers it simply doesn’t measure up as very satisfying.
Justin Nation, Score: