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When you’re making a new iteration of a revered and classic series I don’t doubt the greatest concern lies in how great a risk you’re willing to take in changing things. The wider the audience and probably the more casual the series happens to be the higher the stakes are if you make some tweak that doesn’t end up working out. I think Animal Crossing: New Horizons demonstrates where generally keeping things the same, but then making a few key changes for the better, both plays it safe and innovates effectively. Story of Seasons, on the other hand, feels like it chose the easier and “safer” path. Generally serving up precisely what its fans expect, complete with a great (and cute) visual overhaul, Friends of Mineral Town is undoubtedly a terrific farm/cultivation RPG… but there’s no mistaking that the experience is also extremely familiar, perhaps to the point of detriment depending on your tastes. You’ll be able to farm, fish, mine, explore, attend special events, and develop relationships with your fellow townsfolk… but aside from the obvious improvement in visuals the game also feels a bit stuck in a time warp. Fans of the series, and even converts from other titles like Stardew Valley and Animal Crossing, will likely find plenty to enjoy here if you’re looking for the repetition and relaxing pace of the farming sim life. Just where I think the aforementioned games generally feel a bit more modern and refined this feels incredibly safe, for better or worse.
Justin Nation, Score:Good [7.0]