While there’s no doubt it has artistic flair and delivers some creepy feels, the lack of much “gameplay” makes it a tough-ish sell
Sometimes with titles like this I’ve found it’s better to walk into them with the expectation of “an experience” rather than it being a game per-se. If you’re going to take the plunge I would definitely encourage that mindset as if you’re expecting to be doing much “playing” you’ll likely walk away pretty disappointed. What you’re doing most of the time is merely walking from one space to another, as the game tries to impress, perhaps creep out, or at least suck in your interest to keep you moving to the next space rather than shrugging and calling it a day. How well it’s able to do that I am anticipating will vary wildly depending on your tastes. If you’re in for the experience and the “art” of it (the game has some colorful and striking visuals at times) this may work out just fine, with a limited number of more interactive spaces as a reward. However, if any part of your goal with the game involved something to play you’ll probably want to keep looking elsewhere.
Justin Nation, Score: