Whenever you have games come to Switch that were obviously originally intended for mobile devices the first question is whether or not they benefit from the move to a dedicated gaming console. In the case of Summer Catchers, on the whole, I’d say it shouldn’t have come over as it has. Working as a sort of endless runner/racer the hook is that along your side-scrolling journey you’ll encounter a variety of obstacles and hazards that you’ll need to quickly act to avoid or counteract. In terms of gameplay that pretty well defines the entirety of what you need to know. That being the endless runner style perhaps casual fans won’t be bothered, but unless you’re playing using the touchscreen the cumbersome method of controlling which tool you’ll use to get through obstacles really puts a damper on the fun. Even with the touch controls the need to manage which power-ups are available to you at any given time is a consistent distraction and again cumbersome, pretty quickly draining the light fun out of the experience.
Justin Nation, Score: