This is one of those titles that can be frustrating as it has so many pieces of the puzzle that work towards it being a great experience, but it can’t quite put them together in the right way. Mixing cultivation, crafting, and some exploration there’s a nucleus here reminiscent of the likes of something like the Harvest Moon or Stardew Valley, but with a greater degree of adventure as you journey out into a greater world. The issue, unfortunately, first is that no aspect of the game feels fully fleshed out. Farming is peculiar and a bit clumsy in its implementation, with there not being much room for growing things so more often than not you’ll use it as an element in some fetch quest. Fishing is present as an option but since it requires supplies you may need for other purposes generally isn’t practical to do much. If exploring the world wasn’t such an on-rails experience, and you weren’t having to spend much of your time going back and forth to grow or craft something to then come back again to progress things perhaps that aspect could have made up for those noted weaknesses but it can also be more of a chore than a joy. Throw in elements like your hunger and need to sleep that are present as concerns but serve more as an inconvenience than anything and a cohesive picture never quite comes together, even if there are many elements of the game that are charming enough that it may earn an audience.
Justin Nation, Score: