Sometimes throwing multiple styles and tastes into a blender comes out working better, other times not so much
Mixing together a few elements like deckbuilding strategy, roguelike challenge, gacha game-like collect-em-all feels, and plenty of provocative anime gals posing, there’s no doubt that Super Bullet Break has a style all its own. A fair question would be whether all of that makes for a superior experience, and though I’m sure there’ll be people who find it to their liking (probably mostly because they find the game art agreeable), on the average I’d say it’s a no. Granted, with time and building a better core deck it’s not just possible but more probable that you could cobble together a deck to match a character where you find your groove and can do some serious damage. For me, when comparing this to the competition, it just felt that outright randomness played too big a role early on with too many cards that lacked synergy and thus what seemed to be a bit too much grinding to get to a reasonable point where you feel you have decent footing. Unique but a bit unwieldy.
Justin Nation, Score: