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While indie devs may think that releasing a game with some variety can broaden the appeal and return on the gamer’s investment it can be a problem when things don’t come together well. Unfortunately, in my eyes, that’s the problem for Super Holobunnies, a mix of a pretty ho-hum multiplayer brawler mode, a boss rush mode that lacks context or opportunity to familiarize yourself with the rules of engagement, and a somewhat cumbersome endless runner. With so many multiplayer experiences on Switch it’s hard to get enthusiastic about this one, so the other modes are at least an admirable attempt to provide more content, but they’re difficult to really enjoy as both feel quite picky with their controls. If you’re game for some variety perhaps you’ll find it worthwhile, but the scattershot collection doesn’t really come together.
Justin Nation, Score:Fair [6.4]