Super Toy Cars Logo
Super Toy Cars Icon
Super Toy Cars

Developer: Eclipse Games

Publisher: Eclipse Games

Racing/Flying
Arcade
Sports
Budget
  • Price: $9.99
  • Release Date: Mar 2, 2018
  • Number of Players: 1 - 4
  • Last on Sale: -
  • Lowest Historic Price: -
  • ESRB Rating: E [Everyone]
Videos
Reviews:
  • In order to help keep things a bit more exciting there are a few racing modes to choose from as well. Traditional options like Race, Time Trial, and Time Attack (essentially a checkpoint race) are complemented by Elimination and the more inventive variation called Evade. This riff on the Elimination race adds in mines that are randomly peppered around the track, adding to the unpredictability and potentially the fun factor as you can try to bump your opponents in the direction of danger given the chance. Lacking an online mode this is about the extent of your options, though at least with 15 tracks multiplied out by the mode options there’s at least an attempt to provide some variety. More than anything else where the game falls apart, sadly is in the execution of fundamentals. Regardless of your car’s stats there’s a certain floaty nature to the steering. While you can adapt to this in particular when you get into trying to manage your turns it is a bit of a mess. Feathering your accelerator isn’t a great option, your drift is a bit too tight and lacking in nuance, just in general there’s not a great feel. Adding to this problem is the fact that whenever there’s any change from a continuous flat plane, whether transitioning from the floor onto a ramp, or worse trying to drive up a curved surface, the limits of what the game’s physics engine can do can immediately become apparent. It’s clumsy, stiff, and not very good in terms of visuals or what it does to your control. The physics problems extend to when you collide with pretty well anything, whether it is another car, a wall, or whatever. To compensate, making almost any contact with a wall seems to immediately reset your car to another spot on the track. While this is often probably for the best at times it really felt as if it was jumping the gun. Unfortunately all of these core issues greatly diminish the enjoyment to be had with racing. Even if Mario Kart weren’t an available option on the system (though, no doubt, a much more expensive one) I’d find it difficult to give Super Toys cars more than a very tepid recommendation. Even among some of the other flawed racing titles on Switch its struggles with the fundamentals of a quality racing experience make it tough to love even if you have some nostalgia for its overall looks. All things considered it struggles to keep pace with the pack and is forgettable unless you’re really jonesing for that Micro Machines feel.


    Justin Nation, Score:
    Bad [4.5]
2024

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