With a pretty fresh take on first-person puzzling Superliminal definitely has its moments where the perspective and size shifting mechanics that serve as its core shine. Creativity and the ability to see an opportunity and then run with it are essential to success here, though sometimes simple observation and taking the time to see everything in the environment before rushing to solve the problem are an underappreciated necessity. Where the game loses its footing at times are some puzzles where either the lighting or general layout of the area can make depth perception and understanding where the object in your focus is (helping to make you understand whether it is close and large or far and smaller) difficult, and certainly the controls are a bit cumbersome when it comes to manipulating them to get them arranged how you need them to solve a given puzzle. A treat that it has to help compensate for its shortcomings is an essence of making you feel like you’re subverting the design at times, finding areas or solutions that aren’t intended, but looking too hard for those can also burn time on nothing if you’re looking too hard for those opportunities. Overall, it’s a clever idea implemented well enough to be engaging, but not without some flaws.
Justin Nation, Score: