Right off the bat I’ll say to Supraland’s credit I can’t say I’ve played anything structured quite like it. Initially it almost feels a bit sandbox-y as you’ll have a main quest with an objective but you won’t be able to get there anytime soon without some upgrades first. What’s a bit odd is that the game really leaves you to simply explore and work out how to get coins and upgrades on your own, providing you little direction aside from some barriers until you acquire a necessary skill. While it’s a little disorienting at first not being given specific direction, the freedom to explore and discover on your own is actually nice. While mechanically the platforming can be tricky with the camera and your perspective in spots, and the combat tends towards a one-note jam the button to just slash your enemies into oblivion strategy, it’s not bad necessarily as much as simplistic. That said, there’s something charming about the experience as a whole and it feels fresh somehow. Likely accessible to gamers of just about any age, it would work well for a light challenge for veterans to simply enjoy or likely be a nice and reasonably friendly starting point for younger gamers learning the ropes. It may not be amazing but it’s thoroughly pleasant and friendly, and there’s something to be said for that.
Justin Nation, Score: