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Multiplayer games on Switch have really just about become a
challenge for me to review in many regards. Due to their abundance and a general
lack of any serious differentiation at a core level between many of them it’s
hard to generate enthusiasm for new ones that come along. To be sure that’s
where Swimsanity’s greatest strength lies, whether you’ll fall in love with all
of its modes and variations is a fair question, but there’s no denying that
aside from being underwater the developers have gone to some efforts to give it
a unique and distinctive feel. Probably the greatest strength it has is playing
one of its competitive multiplayer modes, most of which can be played as a
free-for-all or in teams. The controls are generally easy to pick up and
understand, the action tends to be pretty quick, and the power-ups generally
find the balance of being able to turn the momentum around when well utilized
without being a guarantee of success. The co-op modes are also worth noting
since they’re pretty far outside of the norm you’ll find in indie multiplayer
titles, but even with that in mind they’re comparatively not able to sustain
much excitement past a few rounds generally. It’s great that you’re able to take
on some of this solo, but aside from it being a good way to master the controls
and some nuance nobody should be looking to buy it if they’d mostly be playing
alone. While online matchmaking does work I’d say the interface could/should be
refined a bit more for accessibility and consistency since it can be cumbersome
and isn’t what I’d consider inherently intuitive either. If you’re strapped to
find a reasonably traditional and better-than-average multiplayer game to enjoy
with friends it’s a fair bet, just temper your expectations from getting too
high and you shouldn’t be disappointed.
Justin Nation, Score:Good [7.5]