An interesting mix of story and management sim elements that just doesn’t come together in a satisfying way
There’s nothing wrong with the fact that many more casual games seem to be trying to make a comfortable home for themselves on the Switch. Not everything has to be twitchy or difficult in order to be great. However, that isn’t to say that even on the more laid back end of the spectrum there can’t be some expectations for smart design and engaging play. Perhaps the best thing about Sword & Fairy Inn is the charming bit of a story it presents, with you working to build up your business and make it grow. What’s unfortunately the downer is that in a world with quite a lot of Diner Dash-esque games as well as cooking sims of all sorts Sword & Fairy Inn 2 has very little appeal when it comes to its play mechanics. Aside from the fact that what controls you have to work with are very awkward, the limited degree of actual control you have over what’s going on is so limited that you spend your time mostly feeling helpless and watching as things play out. Where most games in the genre can start taxing your ability to stay on top of things with brisk service, here you’ll simply seat people and then wait for them to get to their table, for your server to go to them, for the kitchen to make their meal, and for them to be served, and that’s all out of your hands so you’re just sitting there wishing there was a way to help speed things up. This is truly a misfire when there are so many games out there whether on Switch or even mobile that scratch the kitchen and/or serving itch so much more satisfyingly.
Justin Nation, Score: