With the rise of popularity and quality in roguelikes across the board in the past year or two the bar has been raised with expectations and unfortunately I consider Sword of the Necromancer a casualty of that shift. While the background to the main story will advance as you make progress it isn’t really enough to compensate for combat that may be novel but is lacking in excitement. The main hook here is that you’re able to take control of slain enemies to enlist them to fight for you instead but while that’s something a bit different it fails to liven things up, if anything it can make combat a bit more dull as they do some of the work for you. With so many great roguelikes already in the eShop as competition there’s just not enough energy to sustain interest in this title.
Justin Nation, Score: