Perhaps the mistake here is in the attempts at marketing, but when you throw out the likes of Ghosts n’ Goblins or Castlevania as inspirations for your game you’re kind of teeing people up to expect a certain standard. Sure, Swords & Bones is a budget title, so crazy production values and depth may be asking a lot, but the very ho-hum side-scrolling slog, dealing almost entirely with the same monsters (or palette swaps of them), not having anything like weapon pick-ups to spice things up, and uninspired level designs really drain the energy out of the experience pretty quickly. Another odd choice is a Shop off the main menu where you’ll be able to spend the coins you slowly accumulate for some extra oomph in your bars, but in some cases also for being able to get to secrets you’ll see but have no means to get to in levels. Just overall it’s an odd bird and doesn’t inspire much enthusiasm to recommend.
Justin Nation, Score: