It’s not hard to see the inspirations behind Syndrome’s attempt at outer space horror, but the danger when inspiring reflection on the likes of the Dead Space series is that the comparison may leave your game coming up well short of the mark. Having endured 2 entries in the Hollow series, I’ll at least say that Syndrome has some company struggling to make the experience work in general, let alone on the Switch, but that doesn’t do a great deal to soften the blow. Aside from everything being visually murky and looking like it’s from more than a generation ago there’s a muddiness to the gameplay itself that doesn’t inspire a need to immediately load it up every time you turn the system on as well. Initially there’s some nice tension as you’re wondering what’s going on and whether you may be attacked but with a general lack of payoff in the early going that feeling collapses pretty quickly and the tendency is to get a bit bored running around to location after location with “atmosphere” around you but nothing really memorable happening either. Even as things escalate and get legitimately tense at times none of it leaves much of an impression and the feeling is more towards going through the expected motions. A word of warning, there is also no auto-save, even at transitions between areas, so be sure to manually do it often or when you die you’ll be going back to the beginning… not cool. There’s worse in the space on Switch to be certain, but this is still a shaky proposition if you’re looking for something with even moderate quality.
Justin Nation, Score: