While there’s a certain old-school Pitfall-esque vibe to it, the floaty controls and lackluster play disappoint
Ah, high hopes met with disappointment, I wish you wouldn’t visit me quite so often… but here we are. When I saw the trailer for Tad I held out some hope that it would somehow recapture some of the classic feel of the likes of Pitfall or Montezuma’s Revenge from way back in the day. The good-ish news is that to some degree there’s a smidge of that classic experience here, the bad news though is that the overly loose controls really knock it down a few pegs pretty quickly. While I don’t like to dwell on negativity it’s hard not to note that with so few core controls and mechanics this feels like a “You had one job to do…” situation sadly. Especially when jumping between platforms everything should feel crisp and precise and that simply isn’t the case here, making for unnecessary frustrations for what’s ultimately a bit too simple an experience for its own good overall from a design perspective. If you have some patience for iffy controls you might find it to have some redeeming qualities, but I’d quickly point out there are several titles with this same general flavor out there without these issues that are far more enjoyable.
Justin Nation, Score: