Music and rhythm games are always interesting to check out since it’s amazing how many different ways developers have approached gameplay. Shooting pretty well for the middle we have two different games with the same core experience with the Taiko No Tatsujin pack. Both are unlikely to be revered for their story, which is perhaps predictably odd in places, but the main event is how well it plays and what kind of music it features. The selection of tunes would best be considered eclectic, ranging from up-tempo classical-ish music to more contemporary tunes and slower fare as well. As for the play, I think enjoyment hinges on a few different things. The first would simply be how you’re playing. Though I can’t compare with playing on the game’s drum peripheral my guess would be that the most effective controls for the game would be using the touchscreen which, aside from sometimes not registering the right type of hit (the zone for what’s orange seems oddly small), is very precise. If you’re into peripherals that’s probably going to give you the best experience, perhaps at the cost of some precision. Third would be a toss up with motion controls and buttons. I find the buttons to be more reliable than motion (though it’s pretty well-implemented here as a whole compared to the norm) but trying out all configurations I also found it hard to love any of them as they didn’t make the best use of the triggers specifically. If you’re into some quirk and want plenty of songs to challenge yourself with (even if you’re unlikely to be familiar with most of them) this can make for some fun, but it’s a very traditional rhythm game that doesn’t aim to at least try to innovate as much of its competition either.
Justin Nation, Score: