I have a great reverence for classic arcade games (as you may have gathered by now) so from the get-go seeing Tamiku open with a classic ROM boot-up screen of sorts hit me right in the nostalgia bone. From there the story is unfortunately a bit more of a mixed bag. Yes, the balloon popping mechanic, level design, and enemies are reminiscent of a number of classic titles. The problem I have is that as you progress so little really changes and it just feels like the game is in need of an injection of a fun and surprising element or three that would elevate play rather than just throwing out new enemy types and maze layouts. This is a game in need of a power pellet, an enemy-wrecking hammer, or just something to introduce a layer of added strategy and interest to the mix… like the blast from popping the red balloons destroying enemies close by for added points as an example. It’s not necessarily bad but Tamiku just ends up being too flat and uninteresting arcade experience.
Justin Nation, Score: