With its top-down perspective and pretty minimalist look there’s not much of a foundation for excitement with Tauronos, so ideally the thrills will come with the fight for survival. Working through dungeons full of traps and obstacles, you’ll need to be mindful of small details in your surroundings and any time you waste as the Minotaur in each area will find you if you don’t keep up a decent pace. Given your limited field of view (which does help everything feel more ominous I suppose) some traps are particularly problematic as seeing the detail in the floor showing you the safe path to walk through unscatched can be a challenge, especially when you’re on the run. In the end there can be some thrills to be enjoyed but no matter how much the core elements may be remixed on any particular level there’s just not a lot of true variety to keep a sustained interest with for long.
Justin Nation, Score: