Cute and charming games can always be a pleasant distraction amidst the chaos of more intense action-driven games, but moreso than on any Nintendo system to date their abundance has also made standing out in the space more difficult. Teacup’s art style, laid back pacing, and simplicity as your character is just out and about trying to find sufficient tea for an upcoming party she’s hosting no doubt help make it a relaxing affair, but they also struggle to make it a memorable one. You’ll meander around town, generally being forced to move in a very linear path from person to person, backtracking with some regularity, to open new areas and work through periodic puzzles which serve as a means for you to help your neighbors in some way. Nothing is terribly difficult (though you may get hung up longer than expected on a puzzle, depending, but they do have a hint system to aid if you need it) but I can’t say that aside from it merely being pleasant that it elicited any real emotions for me at all, shoving it down among its brethren in the eShop that helped feel more emotionally significant and satisfying.
Justin Nation, Score: