Feeling like a shakily-adapted VR adventure, it’s a somewhat serene but often irritating experience
This is definitely one of those cases where, from the get-go, the experience simply doesn’t feel intended for the Switch and for a normal controller. Well, or if it was whoever was in charge of implementing the control didn’t do a very good job. Considering that aside from wandering around the only thing you can do here is grab and interact with different objects you would have thought more care would have gone into that ability not being an aggravating mess. Throw that onto the fire already roaring from the lack of story to give the experience any meaningful context (I couldn’t clearly tell you what’s going on if I wanted to), and a great deal of ambiguity in what you’re supposed to be doing in any given environment, and it’s a mess. I suppose if you don’t mind needing to overcome multiple issues to try to make the most of what feels like a pretty thin experience you could find some appeal in the serenity of the somewhat immersive environments, just keep your expectations pretty and tolerance for frustration pretty high.
Justin Nation, Score: