Ah, challenging games… they’re a love them or hate them affair depending on how much you like having a compulsion to launch your controller across the room. While Ten doesn’t have the sort of depth and polish of more notable (or is that notorious?) titles in the space, for a very budget-friendly price it delivers plenty to gnash your teeth at and yell about with a presentation that may be simple but conveys the action perfectly. Whether simply trying to dodge projectiles, avoid sawblades from both above and below, or grab a bunch of timebombs before they’re able to explode, the stage setups on a general level are quite simple but effective in keeping you working hard to survive. Of course it wouldn’t be as fun if the game didn’t additionally dangle something to try to grab and collect along the way, so often inconveniently-placed coins are also peppered about to give the completionist in you fits and challenge your nerve to risk everything to grab them. Now, one area where I do think things are perhaps a bit unfair is how many stages can often be strung together before essentially hitting your next “safe” point to return to when you inevitably lose all of your lives, but outside of that for the price it’s hard to find too many faults for the challenge hounds keeping an eye on the budget out there.
Justin Nation, Score:
Nindie Choice! [8.0]