A unique overall style, ranging from music to visuals, helps to elevate this action-adventure
From the get-go there’s no doubt that Terracotta is simply something different, and in my mind that’s always a great place to start since I love variety. The obvious unique elements are its visual style and music which show heavy cultural influences, and those also extend to what story the game possesses. Over the course of roughly 80 stages you’ll need to be observant, make extensive use of your ability to move between the light and dark realms of Yin and Yang, and wield your pretty unique Tao-based powers to create walls for protection as well as helping with specific tasks. More than once I did manage to get myself stuck, but that was more often my own fault than not, getting fixated on trying to understand how to clear an obstacle in the wrong way pointlessly rather than taking a step back to realize I’d missed something vital to my progress. While the control scheme can be a bit awkward, and it would have been nice to see a more extensive story to help drive you to progress, this does prove to be pretty worthwhile, primarily because it simply looks, sounds, and feels like a more distinctive experience than most.
Justin Nation, Score: