Starting out with Tetragon it felt like it had some potential promise. A generally nice art style, a story of a father looking to find his lost daughter… there are some elements that work well in it. That said, the puzzling itself too often ends up being a bit slow and tedious… at least with console controls. The design of the game very much adheres to the mobile touchscreen experience and it hasn’t translated very well to the dedicated game console of the Switch, at least if you’re not planning to play it in handheld mode. That’s where you get into the active question of whether you’d just be best sticking to the mobile version, and in this case I’d say there’s a good case for that being your better option as it just seems encumbered by the controls and the art looks better at the smaller scale.
Justin Nation, Score: