This is one of those titles that has me a bit torn. On the one hand the action adventure sort of style works, and since you continue to acquire weapons that work a little differently at a reasonable enough pace it keeps you from getting into too much of a rut overall. In addition, the time mechanic is useful and lends itself to smart use against bosses and tougher enemies. That said, there just feels like a lot of meandering around, facing enemies (which do vary from area to area a bit but are pretty generic-feeling), and hacking your way through in general. The weirdest thing is the sort of feast or famine nature of your health and healing. One moment you’ll be maxed out on health and meat for regenerating hearts and then very quickly the tides will turn and you can find yourself dead. If the majority of the game were somehow at a more optimum degree of challenge, not getting quite so dull, and then not spiking to challenging quite so suddenly, it may have been a more consistent experience.
Justin Nation, Score: