A bit of a tale of two games, the one its incredible artwork implies, and the one that you end up playing
For me The Blind Prophet is a bit like the old days of buying physical games on shelves in the vintage days of the 80s and 90s. Attractive box art and screenshots could leave you with high hopes that the game would be a blast, but then the reality would set in as you started to dig in. There’s no question that The Blind Prophet has a gorgeous comic book-esque look and dark mood that will absolutely pull people in. The issue is that its style of adventure gameplay, inconsistent puzzles, some poorly-executed action mini games, and sometimes simply its general oddity pull down the experience to the point that no matter how attractive it may be you’ll be disappointed. To its credit, the game absolutely tries to do its own thing in its own way, and that I’m down for. Dare to be different, surprise me. I love that spirit. The problem is, the more you deviate from the ordinary, the higher the expectation for how those unique elements should be implemented. The idea isn’t enough to wow me, you need to stick the landing or at least get close. More often than not the elements you’d expect with inventory items and puzzles are uneven, and then the fresh ideas brought to the table disappoint, leaving the game feeling like a lot of missed potential.
Justin Nation, Score: