When done correctly, simplicity can work and make for a compelling game. This title doesn’t quite work out that way though
In its general setup the first game The Bonfire reminds me of was a bit unfortunate, since it’s the Kingdom series, with you using a mix of direct and more passive control of other people to complete tasks and progress in order to survive. To get started you’ll need to collect wood in order to construct a bonfire, once you do that you’ll attract some help and you can assign tasks to in order to help. You’ll want to be sure to put one on guard duty, always being sure you have coverage at night because you’ll tend to get unwanted visitors when the sun goes down. While the setup here is far less elaborate and area-spanning than the aforementioned Kingdom titles, the gameplay is still in the same vein, just at a much smaller scale. Where the critical problem arises is that, unfortunately, because there’s not as much area to cover, people to assign, and strategic elements to consider, it's just pretty uninteresting. Yes, there are decisions you can make, and timing tied to when and how you make those decisions that can and will influence your success or demise. The problem is that there’s simply not enough variety fast enough to stay interesting, and since you’re unable to speed things up it makes for quite a bit of idle time with you simply twiddling your thumbs and waiting for just about anything to happen. It this sort of title is new to you it may be a decent training wheels-style introduction to this sort of strategy, but for anyone with even minor familiarity of the genre it’s simply not going to keep you very interested for long.
Justin Nation, Score: