Truly a bit of an odd bird, with its own pretty minimalist style on point-and-click adventuring, but daring to tell an overarching story its own way
I’m a bit of two minds with The Case of the Golden Idol, and my guess is that helps point to what may be a love or hate reaction people may have to its style. While I’ll credit its art for at least being distinctive I wouldn’t necessarily say it’s terribly impressive, but it gets the job done and usually conveys necessary details well. In many ways I’d consider the methods you use to solve each scenario you’re presented with in the same light, with a minimalist and almost Mad Libs style that has you using clues and details you find to fill in the blanks as you reconstruct what has happened. Where I think some of the challenges arise are with its controls which are cumbersome with a controller and clues that you’ll find that are trying to help but don’t always succeed through poor choices in phrasing. Now, if you can get over the hump and live with some of the warts there is a bigger picture to see and appreciate which rewards your diligence, but whether or not you’ll stick around for that payoff is a fair question. If you are a fan there’s already some additional scenarios to enjoy with DLC as well.
Justin Nation, Score: