While it has personality to spare, this lackluster “not-a-twin-stick” roguelike shooter fizzles
As a huge twin-stick shooter fan I must admit that there are few things that annoy me more than games that could have gone down the glorious twin-stick path, but for whatever reason chose to go their own way. What The Crackpet does well is pretty well every aspect tied to its presentation from its cartoonish look to its oddball characters to its terrific announcer. Unfortunately, where things go amiss is in most aspects tied to actual play. Why the developers opted to go with an auto-aiming affair, removing your ability to choose your own targets and simply shooting at what’s closest to you (though you can switch targets, this is still cumbersome) is beyond me. This really cripples play if you’re a genre fan, though I suppose for the uninitiated perhaps it would be a selling point somehow. It also misfires a bit on the roguelike front, typically only giving you one random choice rather than multiple and letting you choose your poison. Again, this cuts against the general genre grain in a way I wouldn’t consider advisable and further hinders the overall experience. If you’re a more casual action shooter fan perhaps this will work out for you, but anyone who loves the rush of tearing through a room of enemies doing your twin-stick thing will likely have a reaction ranging from mild to wild irritation.
Justin Nation, Score: