While, at a glance, the game’s dated look is an issue, the real problems lie in its uninspired tactical combat
If you’re a fan of tactical and strategic combat, the indie space has thankfully offered up a pretty wide variety of titles to date to choose from. Whenever that’s the case, there’s no question that it makes new blood trying to make a splash work a bit harder to get some positive recognition. Unfortunately for The Dragoness, this makes for a bit of a losing battle on several fronts. The first is simply the game’s look and feel, which by comparison trends towards clunky at best. Even pure pixel art games have a bit more charm than this pretty awkwardly dated look more consistent with releases a generation (or more) ago. While the developers did at least try to provide you with depth in terms of character classes, specialties, and roguelike elements to amp up the flavor of the experience, where it falls down quite a bit is in the general play of combat. No matter what variety you may have on paper, where the rubber meets the road in battle the bells and whistles simply fail to translate into consistently engaging play. If the competition were a bit weaker overall, perhaps The Dragoness could have made a better case for itself. But as stacked as the competition is overall it simply doesn’t compete in the same class.
Justin Nation, Score: