My family and I have become massive fans of the Jackbox games over time, having played through each party pack at some point. The unique format, where you’ll be using your phones (or a tablet, or a laptop) as controllers is what makes it a very versatile game at parties as pretty well everyone should already be ready to play. Most games are geared for a minimum of 3 people (though I’d say most you need a minimum of 4 to be remotely fun) up to usually 8 but the provision to allow additional people into the game as the audience is a great feature that can get loads of extra people along to enjoy the ride and vote for their favorites. With what in mind I’ll cover the specific games in this pack. Quiplash 3 is I think, technically, the fourth entry in the series since there was an XL in there at one point. It’s probably my favorite periodic mini game they’ve made (the original can now also be purchased as a stand-alone on Switch BTW) and at parties it has had people roaring. At one party we played it and Cards Against Humanity back to back and the pretty well unanimous vote was that the open-ended nature of Quiplash made it the better game. This third entry does little to change the formula, though it has taken on a Claymation look. Aside from that the third round has been restructured into a multi-prompt challenge, and I think we prefer it to previous formats. The Devil is in the Details is an interesting and pretty new concept in gameplay for them, forcing everyone to try to work together towards success but doing plenty to encourage people to game things in their own favor as well. You’ll quickly all need to review tasks, some of which can be done solo, some you’ll need to communicate and collaborate on, and it can get noisy and hectic for sure. Champ’d Up is really the drawing game of the bunch with everyone making and naming their own heroes and then trying to get them to be chosen when given weird awards to work with. Depending on the group this can be a hit or a miss and I’ll note that currently it’s a bit buggy with the drawings not always being represented properly on the main screen (though on phones drawings always appeared correctly somehow). The big surprise hit for my family was Talking Points, a game where each person will essentially take a turn giving a PowerPoint presentation on a weird topic, but someone else is in charge of the slides. It’s a real improvisational challenge but yielded side-splitting results for us so everyone just wanted to keep playing. Truly a great time even among people who are usually on the introverted side but I could see results varying. Last, there’s Blather Round where you’re trying to get everyone else in the room to identify a specific person or thing (you’re given a list which includes easier and tougher ones to choose from) but you have very limited means to help them, with basic prompts with a variety of random words and then the ability to respond to guesses others have made. This was interesting and pretty fun but currently it was also buggy, losing a fair number of choices we’d made and showing them as “Blank”. We luckily just worked around this by telling people what the blanks represented but hopefully it can be resolved soon. Truly this may be the most diverse pack of the bunch and while there may not be a clear best game the change from the norm is it is hard to identify the one or two that are clearly the worst. Can’t wait for the next one!
Justin Nation, Score:
Nindie Choice! [8.8]