Doing a fantastic job of mixing classic tower defense with satisfying beat-em-up action and plenty of furry friends that will allow you to play through stages whichever way you’d like, The Last Friend absolutely deserves some love to be heaped on it. First and foremost in my mind is the fact that it has managed to bolt together two genres that can both be fun but have a tendency to get repetitive on their own. Better yet, as you go depending on what you choose to upgrade and which pups you use for the battle levels, the game can begin to have very different feels that you can cater to your tastes. My tendency is to go a bit down the middle, favoring raw offensive might from gunner and water throwers then backed up by my smart but a little more cautious beat-em-up play but I could see a case being made for any number of other builds as well, ultimately making the gameplay feel pretty personal to the user in the process as they’re called upon to upgrade with a plan in mind. While perhaps the challenge trends more in the direction of easier from the middle ground I actually dig that since most strategy titles in the space tend to trend towards being tougher. The end result is a pretty family-friendly and smart hybrid of strategy and action that packs in plenty of adorable pups, keeps the challenges from your various foes coming in different forms that will sometimes require you to deviate from your tactical comfort zone, and is simply a lot of fun to experience in general.
Justin Nation, Score:
Nindie Choice! [8.5]