An attractive and smart mix of tactical strategy and roguelike sensibilities make for a challenge, but those controls…
Certainly when it comes to making a successful game the pressure is on from all angles. You need to give it some visual flair, make it exciting, and work to differentiate yourself from the competition by any means necessary. One area that is hard to overlook problems in, no matter how well you execute the rest, is the interface and controls. Despite the fact that you can easily see the elements of a great challenge and experience with The Last Spell, the cumbersome and in many ways unintuitive controls and interface truly make it suffer quite regularly. Throw in the learning curve, with some aspects of play being better explained than others, and it makes for a bit of a brutal combination as you try to wrap your arms around not just combat and your characters, but also elements of tower defense and more as well. It’s absolutely ambitious, and when it does click, mostly in combat, you begin to feel a bit more positive. Once the battle is done and you’re trying to handle everything else though the experience screeches to a bit of a halt, though I hope with some patches everything can be a bit more streamlined and customized with console controls in mind, rather than feeling like the PC interface was simply thrown into the box with hopes for the best.
Justin Nation, Score: