There’s no doubt that at this point taking things in new directions or presenting them in uncommon ways is one of the best ways to differentiate yourself in a crowded eShop. The risk you take is whether or not the path your tread has been to-this-point avoided due to the difficulty of making the experience work. The Long Gate suffers a bit from this problem, having opted to mix the first-person perspective for play with what amounts to a programming game of sorts, where you need to observe and work out logical problems to essentially create circuits. It’s certainly novel but having to walk around to size up the big picture of what you’re working with and what you’ve set ends up encumbering the user experience in a way that doesn’t feel positive. Different, for sure. Fun? For most, aside from a pretty small audience, I’m thinking probably not.
Justin Nation, Score: