Pushing the boundaries to further enhance or make existing genres tends to be what indie titles do well, and The Magister definitely falls into that category for better or worse. When you define it as a “murder mystery RPG deckbuilder roguelike with tactical combat” it’s quite a mouthfull, but that would be accurate, and with so much going on it should be easier to understand the challenge of making it all work cohesively. Your first few runs will likely be rough as you come to terms with how things work. You’ll choose among a handful of candidates to play as each time, each with their own strengths and weaknesses that may or may not pay off or doom you in any given run depending. In many situations you’ll have the choice between a purely card-driven challenge using “tactical diplomacy” to calm the situation as a solution or to go for blood which pairs your deck with pretty tense tactical combat. Success and enjoyment, as is the case with many roguelikes, is about having the interest and endurance to weather early frustrations that will help you better understand how to succeed. If you stick it out there’s nothing quite like it out there and it’s a solid challenge, but if you frustrate more easily you’ll want to move on.
Justin Nation, Score: