Mixing together exploration and puzzle-solving, while never really cranking up the challenge, The Pathless has a unique feel on Switch
Coming from the same team that brought Abzu to the Switch, the beautiful and more-serene than-challenging play it offered made it easier not to get thrown off by The Pathless. You’re really somewhat thrown into playing, not provided a great deal of guidance, and are left to experiment to get the hang of its pretty limited but effective systems. You can dash as well as aim and shoot arrows from your bow at targets, and when you hit them you’ll build up a gauge that at times you’ll need pretty full in order to fulfill tasks. You can alter your perception as well, revealing hidden secrets as well as markers to give you an idea of where you’ll need to go, but there’s not much hand-holding here, you’ll just need to come to an understanding as challenges arise. To help raise the stakes and change the style of play you’ll then also have periodic boss fights which will at least place more demands on your skills, but on a general level this is by no means designed to push you to your limits, more often than not I was actually simply struck by the beauty around me as I explored and tried to make progress. If you’re a fan of adventures that allow you to inhabit and explore a unique world, keeping their difficulty more approachable than the average, The Pathless may be a great match.
Justin Nation, Score:
Nindie Choice! [8.1]